Hotpatch to address issues with client side projectiles
- Revert a change that was causing timing issues with client projectiles
- Fixed an issue with “test” crosshair crashing the game
- Fixed an issue with ghost players spawning
- CTF-Brynhildr: minor lighting tweaks
- Improvement on how demo playback handles variable speed playback
- Adjustments to cap SFX and announcer timing on cap/game end, boosted volume of remaining announcer lines to match previously boosted ones, based on player feedback