Patch Notes –

Hotpatch to address issues with client side projectiles

  • Revert a change that was causing timing issues with client projectiles
  • Fixed an issue with “test” crosshair crashing the game
  • Fixed an issue with ghost players spawning
  • CTF-Brynhildr: minor lighting tweaks
  • Improvement on how demo playback handles variable speed playback
  • Adjustments to cap SFX and announcer timing on cap/game end, boosted volume of remaining announcer lines to match previously boosted ones, based on player feedback