2020/07/04 - v1.9.1.11417

General

  • Death cam has been removed, which should also fix the issue of sometimes staring at the ground on respawn
  • Implemented initial beta practice mode. Check the menu for the new keybinds
  • Low health vignette shouldn’t show in observer mode. For reals this time
  • Tab menu updated to show like, heaps more stuff
  • Added low hp alarm sound that plays when taking damage at critical health
  • Fixed an issue where shooting point blank at flags, powerups, or other effects could cause the projectile to spawn in a direction other than where the crosshair is aimed (nonreg on combo nade seems to be fixed with this, combo might need a small nerf now as it is much more predictable)
  • Fixed camera positions on a lot of maps
  • Playing maps in offline mode should now spawn you on a team making the flags work properly
  • Fixed an issue that was causing floating grass. Not all maps have been updated for this patch

Art

  • Collision fixed on some tree models (looking at you, coral)
  • Updated nuggie model to show how much of a badass it is
  • Tempest reload sound adjusted
  • Skill shots sounds overhauled

Maps

  • CTF-BeachBlitz, CTF-Cerberus, CTF-Icedance, CTF-Raptor, and CTF-Zephyr make their debut
  • AR-Chasm has had a number of holes fixed
  • CTF-Brynhildr had that little rock gap out the back fixed
  • CTF-NightFlare has had light source increased a skootch
  • CTF-Kryosis has had a birthday
  • -Moved bases & flagstands approximately 3 meters to restore pre-MACE grab angles
  • -Finally properly mirrored, bases & terrain are no longer misaligned by half a meter
  • -Minor terrain modifications
  • -A couple of extra spawns (still 50/50 for each side of the base)
  • -Added more collision volumes to the ramps leading into the base to make movement around them much smoother
  • Added TDM versions of DM-Blitz and Skyway
  • CTF-Minora, and CTF-Outpost have seen some performance optimisations

Balance

  • Implemented chaingun overheat. Each bullet fired will heat up the barrel and slow the fire rate, moving faster will cool the barrels.
  • You are now all about that nuggie life. Health nuggets now heal much faster, heal up to 30hp (up from 25), and they also still stack
  • Combo nade has been nerfed a little bit more (due to a fix further down in the patch notes).
  • Removed impulse
  • Doubled hitbox size
  • Reduced explosion radius 33%
  • Increased damage to 42

Known Bugs

  • Overheat graphic doesn’t always show for everyone. Apparently if you delete and fully reinstall MACE it comes good
  • Practice mode appears to be crashing the MA:CE client

2020/06/09 - v1.9.1.11273

General

  • Implemented a UE4 feature that should reduce input latency.
  • Fall damage has been buffed. You heard me.
  • Added FPS FrameRateCap limit slider in the Settings menu via UI (experimental)
  • Set Default FOV to 100 from 90.
  • Discord Rich Presence should now show the current map.
  • Players now correctly render high quality shadows on High and Ultra settings, and players' own shadow is rendered in first person view.
  • Combo grenade inheritance now matches regular hand grenades, hitbox reduced a skootch, players will now receive slightly more impulse at the expense of more self damage.
  • CG projectiles are back to being a deeper red but are more colour-blind friendly.
  • Railgun now costs 50 energy per shot, damage increased to 50, and can now shoot twice before reloading.
  • Blaster hold to charge up secondary fire has been removed because uhh we broke it. Holding the fire button now fires at a fixed rate.
  • Fixed an issue where spectator mode would show the “low health” vignette.
  • Fixed an issue where sometimes flags were visible through buildings even when flag IFF's are off.
  • Fixed an issue that would cause splash damage to be incorrectly calculated in some cases.
  • Fixed an issue that was causing powerups to crash servers.

Powerups

  • Heal over time heals more granularly over time instead of in chunks.
  • Heal over time no longer heals past 200hp.
  • Fixed an issue where powerup ammo was only being added client side.

Audio

  • Added basic in-game music to each map.
  • End game announcer now no longer talks over the final cap announcement.
  • End game announcer now always says if your team won or lost.
  • Friendly flag carrier killed alarm sound adjusted.
  • Power up sound tied to Game Events volume slider in audio options.

V-Chat

  • [VGE] is now 'Oops!'
  • [VVN] [VVY] are now team ‘No’ and ‘Yes’

Maps

  • AR-Aquaarena has had an art pass. Added DoubleDamage powerup, more spawns, changed some powerup locations.
  • AR-Vertex has had an overhaul including an extended playing area, upper catwalk, quarter pipes and different spawn and powerup locations.
  • AR-Skyway gets some updated art.
  • AR-Chasm a brand new map has been added to rotation. Check it out and let us know your feedback!
  • CTF-Kryosis: Fixed a spawn point that was underground.
  • CTF-TwilightGrove: Sun has been repositioned from behind a base to the side. Spawns tweaked.
  • CTF-Nightflare: QoL art changes.
  • CTF-Trailblazer: Revamped the flagstand and platforms, added building to the centre of the map, updated some artwork, lowered flagstands so they aren't floating, heavier fog.
  • CTF-Outpost: Smoothed out the lip on the flagstand doorways.
  • CTF-Drought: The inside of the flagstand is now smooth so players shouldn't pinball around inside, the OOB should no longer do funky things to a loose flag, and some spawns have moved.
  • CTF-Minora: Blocked part of the flagstand where a flag could get caught but a player couldn't get to it.
  • Clouds on most maps now move slower.
  • And finally, let's welcome CTF-Coral back to Midair:CE, ready for play testing after getting its makeup done.

2020/05/25 - v1.9.1.11158

General

  • Fixed Map Rotation
  • Discord user profile will now display some info about the server a player is on

Maps

  • CTF-Outpost: flag position updated
  • CTF-Drought: Removed some rocks & cliffs from mid area
  • CTF-TwilightGrove: Fixed some lighting issues
  • CTF-TwilightGrove: Tweaked Spawns
  • CTF-Kryosis: Tweaked spawns
  • AR-Skyway: added multishot powerup for testing purposes
  • AR-Skyway: Fixed small gap

Audio

  • Removed long trails from flag event sounds
  • New friendly and enemy flag toss sound
  • New friendly flag carrier killed sound

Powerups

  • Added Double Damage
  • Added Multishot
  • Tweaked Fast Energy Regen
  • Removed area heal over time and area damage over time
  • Added Heal over Time
  • Small Health now gives 25 HP
  • Health Large now gives 100HP
  • Powerups will no longer persist through death

2020/05/19 - v1.9.1.11050

Hotfix

  • Removed midair/kill distance stat until further notice for CTF.

Known Issues

  • MA C.K & MA C.D will not display a count until midair/kill distance is functional.

2020/05/19 - v1.9.1.11044

General:

      Powerups
    • Multiple powerups/pickups tweaks, fixes and changes (still heavily WIP)
    • Arena Mode
    • Fixed "last life left" game message
      Combo Grenade
    • Damage decreased from 50 to 35
    • Inheritance decreased from 100% to 75%
    • Hitbox increased by 15%

Stats

  • Increased collection of player statistics
  • Added multiple new stats to the scoreboard that are now recorded by the game
  • Points changed or added for multiple actions

Art:

  • Modular assets received some art upgrades
  • Water improved
  • Updated Desert Terrain rock textures
  • Added warm up desaturated effect
  • Changed chaingun & grenade launcher effects

Audio:

  • Flag events audio changes and fixes

Maps:

      CTF-Drought
    • OOB Grid Expanded
    • Scale of base structures increased 25%
    • Added more spawns
    • Increased fog & changed skybox
    • Terrain modifications
    • Fixed some weird collision out of bounds
    • Changed middle area (pillars/rocks)
      CTF-Elite
    • -Added some cacti
    • -Fixed an issue that was causing the map to be incorrectly bright on low settings
      CTF-NightFlare
    • -Minor base modifications
    • CTF-TrailBlazer
    • -Added new platforms for defense players to stand
    • -Removed some spawns
      CTF-TwilightGrove
    • -Fixed floating foliage
    • TDM-Calypso, TDM-Crystalline, TDM-Speedway:
    • -Added modular pads for powerups/pickups to sit on, they should now be much easier to find from range
    • New Map: TDM-Tribulus

2020/05/12 - v1.9.1.10932

General

  • Fixed an issue with powerups crashing AR/CTF
  • Powerups should now play a sound when you walk over them

Maps

  • Added CTF-Drought
  • Added AR-Skyway
  • Fixed collisions on CTF-Trailblazer base

Known issues

  • Powerups don't do a lot at the moment.

2020/05/10 - v1.9.1.10913

General

  • VGS fixed, new default voice: Bethany
  • Low health screen effect should only be visible when you are low HP
  • Fixed crash relating to powerups
  • Scoreboard colour will now respect chosen team colour value

Maps

  • Fixed several collision issues on CTF-Nightflare and AR-Vertex
  • New landscape/rocks-based Arena map: Calico
  • Aquarena removed

Combo Grenade

  • Now ignores chaingun bullets
  • Screen shake removed
  • Max Ammo 4 -> 3
  • Damage 80 -> 50
  • Hitbox reduced 10%
  • Blast radius reduced 15%
  • Impulse reduced 90% against targets other than yourself
  • Inheritance 65 -> 100%

2020/05/08 - v1.9.1.10875

General

  • Added Powerups / Health & Ammo Pickups (TDM/AR)
  • Concussion Grenades replaced with Combo Grenades. They explode when shot, allowing for "mine disks" and midair disk jumps
  • Adjusted Flag size
  • Flag trail now only activates above 50 km/h
  • Flag trail is now based on team color
  • Added low health screen effect
  • Added zoomed in screen effect
  • Tweaked Tempest effects
  • Tweaked Chaingun effects
  • Adjusted Evacuate effects

Arena

  • Teams are now given a pool of 25 lives, upon death a life will be removed from the team pool
  • When 0 lives are remaining you will be given one final chance
  • Round ends when team runs out of players with final chance
  • Match will be a best of 3 rounds

Audio

  • Adjusted Tempest idle sound
  • Added subtle variations to weapon switch sounds
  • New enemy grabbed your flag sound
  • Adjusted Chaingun firing sound

Maps

  • Added CTF-Nightflare
  • Added CTF-Trailblazer
  • CTF-Exhumed: Art update
  • CTF-Minora: Nerfed routes that fall on to the back of the flagstand
  • TDM-Speedway: Updated

Bug fixes

  • Fixed a crash related to weapon skins
  • Fixed a bug where TDM messages were being displayed incorrectly
  • Fixed an inaccurate collision issue on CTF-Elites base

Known Issues

  • VGS sounds don’t play any audio
  • Inaccurate collisions on Vertex and Nightflare
  • Water on Aquarena disappears on low settings
  • Low health effect can display at incorrect times

2020/04/27 - v1.9.1.10613

General

  • Resolved API issues (could not connect to server message)
  • Error message when loading the game is resolved

Audio

  • Announcer always speaks for flag captures
  • Announcer is now tied to the in-game voices volume slider
  • Tweaked cg sound
  • New sound for 1 star rated skill shots
  • Increased range needed for chaingun hits to be considered skill shots
  • Tweaked sound for enemy flag carrier killed

TDM

  • Fixed an issue where server would crash when the flag carrier got a kill

Art

  • Ring launcher is now the Tempest, with new sound and weapon trail effects
  • Flag trail effect tweaked
  • Tweaked chaingun effects
  • Tweaked character fresnel glow effect
  • CTF-Elite: Minor terrain change, deleted some rocks next to flagstand
  • CTF-Minora: some non mirrored rocks were deleted

Maps

  • TDM-Blitz
  • TDM-Calypso
  • TDM-Crystalline
  • TDM-Elite
  • TDM-Speedway
  • TDM-Zephyr

Known Issues

  • The VGS menu is all messed up
  • There are no sounds for flag events in TDM
  • CTF-Outpost flags are offset

2020/04/20 - v1.9.1.10528

General

  • Vote to make player admin fixed
  • If server is in tournament mode and teams are 5v5 new players will be forced to spec
  • Demo API endpoint enabled (demos themselves are still borked)
  • Added Credits display to interface
  • Added Skins list to weapons (No option to unlock/purchase yet)
  • Tweaked Chaingun effects
  • Adjusted flag position on characters back
  • Tweaked IFF code

Team Death Match

  • Winning score raised to 100
  • Player will automatically face flag on spawn
  • Team damage turned off
  • Player with flag will earn 3 points per kill everyone else will earn 1
  • Player can now toss the flag
  • Players should now spawn closer to the flag
  • Changed in game flag messages (Holding, return, etc)

Audio

  • RL Fire sound adjusted
  • Adjusted friendly and enemy flag return sounds
  • Adjusted chaingun firing sound
  • New team flag grab sound
  • Increased volume on announcer for win/loss/overtime
  • Added map vote sounds
  • Added flag toss sound
  • New enemy flag carrier killed sound
  • Added sound for 1 & 2 star rated skill shots
  • New enemy has your flag sound

Maps

  • Brought back Speedway & Crystalline in the form of TDM maps
  • Added loading screens for Exhumed, Calypso, Crystalline & Speedway
  • TDM-Crystalline: Major terrain changes, added rocks & cliffs
  • TDM-Calypso: Fixed some gaps in the rocks/cliffs, Toned down the sun bloom, Fixed some rock shadows
  • CTF-Minora: Removed some small route-blocking rocks on blue side
  • CTF-Ingonyama: Added new trees

2020/04/14 - v1.9.1.10439

General

  • Added color picker to IFF selection [Bugged: Initial setting is black for both teams works; after color is set]
  • IFF Color mode is now toggleable between relative and fixed team colors
  • IFF Color mode has been set to relative as default
  • Updated character textures

Team Death Match

  • Added Flag to TDM
  • Team with flag will earn double kills
  • Added flag status indicator to display which team & player has the flag

Maps

  • Removed water from Aquarena & Calypso due to performance issues.
  • Fixed floating grass on Twilight Grove
  • Updated Minora with more trees, fixed floating grass
  • Added TDM-Zephyr
  • Blocked off some orbital routes on CTF-Exhumed
  • Added lights to pyramid tunnel interior on CTF-Exhumed

Audio

  • Updated GL Thump

2020/04/13 - v1.9.1.10403

General

  • Removed tutorial buttons
  • Adjusted PlayerExpressions menu

Audio

  • Reduced volume of RL/GL
  • Fixed Global RL
  • Changed flag return and overtime sounds
  • Lowered pitch of GL firing sound
  • CG fire sound tweaked
  • Adjusted doppler settings on RL, GL, blaster, and plasma
  • Added oscillation to ring projectile sound
  • New RL idle sound

2020/04/11 - v1.9.1.10378

General

  • Quick play wont attempt connection to a server with a password
  • Quick play will display an error if no server matching the requested conditions is found
  • Using Quick play should no longer duplicate servers in the browser
  • Added basic IFF custom colour selector
  • Disabled "Profile" on main menu UI - Set Behavior 'is enabled' to false for Profile on Main Menu - Would crash/lock up client due to stats attempting to be pulled from API.
  • Removed duplicate Toggle Spectate button within the In-Game esc menu.
  • Prior scoreboard functionality reverted
  • Fixed current holder in CTF Status widget
  • Web - Team Management finished; Full featured - Create Team, Invite Player, Leave Team, Kick Player from Team, Disband Team, and Challenge Teams Coming soon
  • Fixed Server & Client Authentication API. Should be resolved.
  • Changed character glow to be white
  • Added new flag hologram materials, tweaked flag scale and positioning on character
  • Added basic Flag Trail for testing

Maps

  • CTF-Ingonyama
    • Fixed some floating spawns on each side
    • Smoothed out some jagged terrain
    • Added some new rocks to the mid cliff area to balance out the sides a bit
  • CTF-Exhumed
    • Shortened distance between each flag stand
    • Major terrain overhaul
    • It's night time again
    • Added rocks & cliffs around the map in various places
    • Replaced all the spawns, spectator cameras, etc.
    • Changed OOB dimensions
  • AR-Aquarena:
    • Gave the map back its water
    • Added a sky box
    • The arena remains untextured grey box
  • TDM-Calypso:
    • New prototype Team Death Match (TDM) Map.

Audio

  • Fixed kill sound on suicide
  • Add doppler effect to Blaster, GL, Plasma and RingLauncher projectiles
  • Change RingLauncher projectile loop sound to Sci_Fi_Beam_2
  • New RL fire and reload sounds
  • Added layers to RL projectile loop and explosion sounds
  • Reduced volume of new RL sounds
  • Added layer to GL fire sound
  • Added new GL projectile loop
  • New chaingun fire and motor sounds
  • Lowered pitch of jetpack sound
  • Adjusted ring reload sfx timing

2020/04/08 - v1.9.1.10305

General

  • Added proof of concept quickplay
  • Added API User creation and beginning of stat tracking
  • Disabled the click scoreboard menu
  • Tweaked Grassy Terrain
  • Cleaned up some audio
  • Tweaked flag placement and scale on character
  • New Flag Model with subtle animation

Maps

  • Plugged holes on CTF-TwilightGrove
  • Fixed some gaps on CTF-Elite
  • Fixed some missing cable material on CTF-Elite
  • Plugged some holes on CTF-Ingonyama
  • Fixed some floating spawns on CTF-Ingonyama pride rock

2020/04/07 - v1.9.1.10279

General

  • Fixed overtime when team scores are tied.
  • Added Linux support
  • Increased hand grenade cool-down from 0.5 to 0.85 seconds
  • Added back character TakeDamage effects and improved player visibility
  • Adjusted graphics settings to deal with flickering issues

Maps

  • Improved spectator cameras on all maps
  • Improved ambient audio on all maps
  • Kryosis: Fixed a landscape seam
  • Minora: Fixed several collision issues
  • Ingonyama: Fixed a floating spawn, fixed several collision issues
  • Twilight Grove: Added missing glass panel on flagstand, added more environment assets, updated loading screen
  • Brynhildr: Adjusted rocks behind the flagstand

2020/04/05 - v1.9.1.10243

General

  • Fix weapon change sound being replicated too far
  • Removed team button
  • Removed tutorials button
  • Enabled ragdolls
  • Fixed sniper reload crash (& probably more)
  • Tourney mode is default
  • Changed Brynhildr lighting, updated loading screen
  • Fixed a hole in a rock formation on Ingonyama
  • Fixed Elite crane collision bug and another hole
  • Kryosis: Fixed several collision issues around the base
  • Added back character TakeDamage and distance based fresnel glow effects

Initial Release Notes

Game Engine

  • We have upgraded Unreal Engine from 4.17 to 4.23

General

  • Removed Progression System
  • Refocused the game around 5v5 CTF, temporarily removed other game modes.
  • Consolidated the 3-class system into one.
  • Simplified the Packs & Augments system into Packs.
  • Removed all weapons outside of the core Three. Some will make it back into the game at a later time.
  • Disabled Per-Game Mode load outs

Balance Changes

  • Hand Grenades
    • Are now off hand, and does not conflict with weapon shooting, or reloading.
    • Total limit has been restricted from 5 down to 4
    • Can now be picked up with nuggets. Gives 1 per nugget for a maximum of 4
    • Throwing cool-down period was adjusted to 0.7 sec from 0.5 sec

Art

  • Overhauled lighting system to be more dynamic, performance and flexible.
  • Overhauled all environment art including terrains, skies and assets.
  • Updated character models.
  • Updated weapon models.

Servers

  • We have added support for Linux Dedicated Server

Backend

  • Started work on improved Stats and Metrics
  • Finished Team Management Features
  • Started work on Competition Features.